Crescendo
Lead Audio Designer | July 2020 - Present
XAI is a research endeavor led by the USC Institute of Creative Technology to make a game that teaches high school students about Artificial Intelligence and computing algorithms such as Breadth-First, Depth-First, and Greedy Search, along with Clustering and other similar concepts.
My responsibilities on the team are:
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Implementing unique, adaptive combat audio system using Wwise
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Creating SFX and foley for the player character, ambient creatures, and enemies
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Mixing and layering engaging atmospheres using Unity/Wwise integration
Here is an example of gameplay:

