Technomancer
Lead Designer, Producer | December 2018 - May 2019
Technomancer is a single player platformer puzzle game set in a cyberpunk wasteland, where Big Corp. has destroyed everything. Players must use their "technomancing" powers to rebuild the city.
As the Lead Designer, my responsibilities on the team were:
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Creating the idea of moving rooms in a building around like a slide puzzle.
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Designing a cyberpunk universe with the use of a vibrant color scheme and environmental storytelling.
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Worked with our audio designer, Michael Davis, to create a soundtrack and sound effects that would fit our narrative design.
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Editing and publishing the trailer
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Assigning tasks and creating a burndown chart to keep the project moving at a steady pace.
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Representing the game in "stand up" meetings, discussing what work we did and had left to do in the game.